May 13th, 2011
Day three of deployment, and I’ve hit a brick wall. It seems that I installed the 64-bit version of the python compiler, while I downloaded the 32-bit version of the graphics/game library. Zero compatibility.
I thought I hit a breakthrough when I started looking through my C++ files and found an example that used an OpenGL library, but upon opening the library, I found ZERO documentation. At the top was a comment that said “refer to readme.txt for help,” and of course there is no readme.txt to be found. The subroutines all take user-defined data types as arguments whose purposes I cannot divine. In fact, the entire thing looks pretty mystical; I can’t seem to make any sense of it. The closest I came was learning how to load a bitmap and move it around, though I don’t know what sort of event to listen for when waiting for mouse input. Or how to draw anything other than bitmaps.
This is not going to work. I also found another python library called tkinter that looked promising, but again, no documentation. I might play around with that for a while before giving up. Only three days in… this is not looking good.