Why you should actually pay attention to math class in high school


I spent forever working all that mess out on pen and paper, and then trying to fix it after I coded it into the program. Of course, I forgot a sign change somewhere. And whoops, that parenthesis ended up on the wrong side of that one variable. Etc, etc. And then I got to spend the next while trying to remember everything I’d done when I learned that Autosave only actually saves if it’s in the mood and the program crashed.
But anyhow. Now the weapons are all shown at the appropriate angle, and you can no longer aim and attack behind you if you’re facing a different direction. Got the attack delay programmed into the player and the bad guys, and got some sprites for the Ronin at the end courtesy of Ayla. Fixed the attack range on all the enemies, and I haven’t been able to reproduce that weird bug where the player gets thrown into the fire and freezes. I suspect it might have had something to do with the collision masks, and was fixed when I got a new sprite for the Ronin.
Next on the list is that angle limiter- I gave it another stab, and it looks like it’s going to take some serious thinking. After that I want to try the cursor thing: a red hand when you’re over an enemy that is in range, a green hand when you’re over something that you can manipulate, and a grey hand every other time.
So, check out the new EXE, and let me know if you find any bugs or have any recommendations.