Time to wake up!

I’ve run through the program several times now, and aside from a couple little tweaks here and there, I can’t find anything really *wrong* with it. No more bugs (that Ronin-phase 1 thing never reappeared after I fixed the phase 2 problem, so I’m assuming it’s gone until someone else finds it) to chase down. So I think while I wait on graphics for the Japan dreamscape, I’ll start working on the coding for the first Awake sequence. All I really have right now is a visual layout of the level, and a couple bullets on a notepad for the storyline. The various Awake sequences aren’t nearly as well-fleshed as the dreams, so I have the feeling that this could take a little while.