Huntin’ bugs!
So, I think I’ve finally gotten everything taken care of. I fixed the ladder stuff, and one small alteration fixed a couple issues I’ve been having with the boss. I managed to reproduce that bit with the non-deleting fadeout blocks enough times to get a good idea of what was going on, and I haven’t seen it happen again since. As far as I can tell, there are no more bugs in the level.
My sister is planning on working on graphics for the game as part of an independent study for her schoolwork, and once that’s done I’ll have a lot more work to do, as far as implementing rotating weapons and a head that looks at the mouse cursor. Plus, once I have all the sprites for the ronin (to include the various states of his armor) I’m sure I’ll have some tweaking to do.
Until then, though, I need to start working on a menu and a title screen, to make the first level into more of a single-level game than a stand-alone program. I’ve been running ideas on how to do so through my head for a while now, but I haven’t actually tried anything. I think the pop-up menu will have “Load from last checkpoint,” “Save and Quit,” “Quit without saving,” and “Title screen” for options. The title screen will have the scrolling steps I’ve mentioned before as the background, and “New Game,” “Load Last Checkpoint,” “Quit to Desktop,” and maybe a “Credits” thing. It shouldn’t really be that hard to accomplish.
One thing I’m worried about is loading time because of the graphics. I need to see if there’s a way to only preload certain graphics, so I don’t have to load dozens of levels of stuff when I only need enough for one.
Anyways, download the executable and give it a few playthroughs. Any recommendations as to difficulty, placement of objects, or mention of any bugs you find would be greatly appreciated. I don’t feel like I should be pimping myself out on Reddit or Stumbleupon yet seeing as most of the graphics I’m using have come from all over the damn place online, so I’m relying on the four or five people that look at this site to give me feedback.
Let me know what you think!
So, I think I’ve finally gotten everything taken care of. I fixed the ladder stuff, and one small alteration fixed a couple issues I’ve been having with the boss. I managed to reproduce that bit with the non-deleting fadeout blocks enough times to get a good idea of what was going on, and I haven’t seen it happen again since. As far as I can tell, there are no more bugs in the level.
My sister is planning on working on graphics for the game as part of an independent study for her schoolwork, and once that’s done I’ll have a lot more work to do, as far as implementing rotating weapons and a head that looks at the mouse cursor. Plus, once I have all the sprites for the ronin (to include the various states of his armor) I’m sure I’ll have some tweaking to do.
Until then, though, I need to start working on a menu and a title screen, to make the first level into more of a single-level game than a stand-alone program. I’ve been running ideas on how to do so through my head for a while now, but I haven’t actually tried anything. I think the pop-up menu will have “Load from last checkpoint,” “Save and Quit,” “Quit without saving,” and “Title screen” for options. The title screen will have the scrolling steps I’ve mentioned before as the background, and “New Game,” “Load Last Checkpoint,” “Quit to Desktop,” and maybe a “Credits” thing. It shouldn’t really be that hard to accomplish.
One thing I’m worried about is loading time because of the graphics. I need to see if there’s a way to only preload certain graphics, so I don’t have to load dozens of levels of stuff when I only need enough for one.
Anyways, download the executable and give it a few playthroughs. Any recommendations as to difficulty, placement of objects, or mention of any bugs you find would be greatly appreciated. I don’t feel like I should be pimping myself out on Reddit or Stumbleupon yet seeing as most of the graphics I’m using have come from all over the damn place online, so I’m relying on the four or five people that look at this site to give me feedback.
Let me know what you think!
Just curious. Is it intentional to not be able to swing my weapon and move left or right at the same time. Also, it seems like if I use the weapon quickly – say I click twice but the second click is before the animation for the swing is over, it doesn’t seem like the damage from the first swing counts. I just want it to swing twice and for the first damage to count too. 🙂
Side note – I feel like I should be able to destroy those barrels with a katana. Even if it does screw me from being able to use them to continue progress. haha
P.S. – I’m on Mac. Don’t think it really matters with the torque engine though.
Ahh. Got it with the pitchfork thing. So no bug there. But I think I explained the 2 hit thing badly.
Maybe this video will help explain my second question better.
https://www.dropbox.com/s/1p6puyuik7xhaef/waking-dream.mov
Oh man, I wish I could get videos from everyone’s playthroughs! All right, I know exactly what’s going on there- it only checks on the initial click to see if the enemy is within weapon range (which is, assuredly, smaller than the size of the animation; I should probably do something about that). If no enemy is, then the hit doesn’t register. Meanwhile, the enemy is walking towards the player, into the weapon animation, and looking like he should have been hit.
This is actually something that’s been bugging me for a little while, and now that someone else has noticed it, I’m going to be forced to do something about it. I’ve got a couple ideas; it shouldn’t be too hard.
Man, thanks for the followup. What did you use to take the video? I need to convince everyone else to do that too, so I can watch and see how other people play.
I used Screenflow. I think it’s a mac only tool, and I paid for it. With some of the local seo consulting I’m doing on the side I’ve made some videos for clients to be able to see how I do things so that they can train someone to do the simple stuff.
There’s also a free cross-platform setup that’s free for videos that are < 5min. Here's that one:
http://www.techsmith.com/jing.html
Glad you saw what I was seeing there. I may not be the best player, but I sure felt like I shouldn’t be dying that fast.. haha.