Nick Pawlowski
Making Enemies
Concept art for final boss- stage 3 |
Test EXE
Rocket ladders
Update: Long Overdue
PickLine/PickPoint are supposed to return a list of all objects that intersect the given line (or contain the given point) but I’m having issues with using that with image maps, and testing to make sure that the object returned isn’t something that the player should be able to walk over (i.e. a background image).
July 12th, 2011
Currently in port in Bahrain, and sweating my ass off. Even with the AC blowing right on me, it reads about 99 in here. I think it will cool off a bit once we get back underway, and we’ve concocted a plan to “modify” the bulkhead using a massive drill and some pretty beefy drill bits so that we can spit the hot air out into a different space and seal ours up with a watertight hatch. As hot as it is up here, it’s getting kind of difficult to focus on programming. I’ve been working for a few days now, and just can’t seem to make a script interpreter that will do the sorts of things I need. I think the best way to do it is to add some code in the event that triggers every 100ms, something like:
if level=japan then
if horsedude.x less than some arbitrary value
horsedude.x+=10
if dude.x greater than a little less than that same arbitrary value && emily_captured=false then
emily_captured=true
horsedude.sprite=horsedudewithemily
dialoguebox(number_corresponding_to_a_conversation_in_a_text_file)
if horsedude.x less than a different arbitrary value && emily_captured=true
horsedude.x+=15
elseif horsedude.x greather than or equal to that arbitrary value just now && emily_captured=true
horsedude.sprite=nothing
Also, the more and more that I think about it, the closer I come to scrapping most of the Wild West level. The horserace thing is kind of neat, but will require so much more coding; it’s completely unique in the program, there’s nothing reusable in there. I feel like it might be something I could think about if I get everything finished and still have plenty of free time (and I’m not tired of staring at a computer screen after 5 months). Until then, I need to spend some time coming up with a different idea. Way back when the game was still in its basic concept stages, I wanted another dream level with a noir-detective-mobster sort of atmosphere. Maybe if I can flesh it out well enough, I can use that instead. It would certainly be easier to come up with music for that level than the western one. I could even keep the bar at the beginning; Emily is a lounge singer, and some mobsters bust in… Yeah, I think I can make this work.