Haven’t made much progress on the game these past few days- codewise, that is. I changed the post-damage routine so that the guy blinks a couple times instead of turning translucent. I was thinking about it, and I think I like the idea of making his transparency gradually increase as his health decreases, to fit in with the dream theme.
The majority of my time has been spent trying to engineer some animations for enemies. I finally decided on using one of the generic mannequin frameworks in Poser, applying some animations, and then rendering it at a tiny resolution and using those. I’ll just color each one differently to represent different enemies. The biggest issue has been trying to find animations. I’d’ve thought that sword animations would be all over the internet, but there are surprisingly few. I finally found a page where Carnegie Mellon has uploaded a huge repository of motion capture information, and I sifted through those and some Civilization 2 animations to find what I needed. I’m not sure what I’ll do for the bosses; I might have to just work at getting better at animating in poser, but then I don’t want to waste too much time on that, since these animations are really going to be nothing more than placeholders anyways.
I’m wondering if I had the Kinect for Xbox if I could save mo-cap information and apply it. It looks like that’s what some of the other people are doing. Don’t think it’s worth going out and getting one, though. I’ll just play around in Poser for a while longer, and put off working on the Player weapons.