Whip it good.
Tired. Spent the past several days working on weapons. Whip ended up kicking my ass. Finally got it satisfactory. Go ahead and try. It doesn’t do any damage, but you should be able to click and make it happen. Only works if you’re facing in the same direction as the mouse cursor, because walking and looking backwards looks awkward.
So yeah. Whip. Tired. Good for now. Do more later.
Nick Pawlowski
Choosy moms choose .gif
Haven’t made much progress on the game these past few days- codewise, that is. I changed the post-damage routine so that the guy blinks a couple times instead of turning translucent. I was thinking about it, and I think I like the idea of making his transparency gradually increase as his health decreases, to fit in with the dream theme.
Where’s Buckaroo Bonzai when you need him?
I swapped out the caveman sprite with a cheesy ninja sprite I found online, just as a placeholder. I completely modular-ized the enemy attack system, so all I have to do when I add a new enemy to the screen is give it a name. Based off of the name (Thug, Knifethug, Deckhand, etc) it changes all the applicable variables (range, damage, speed, fernkampf, etc). It took me a while to get the damage-dealing system down, and I’m still not 100% sure I like how the character turns translucent for the few seconds after each hit. It’s supposed to signify that he’s invulnerable to another hit, but most games make the character flash or something. I’m having a hard time coming up with a blinking routine, and I figured that the translucent thing would be more appropriate to a dream theme anyways. I dunno, maybe it’ll grow on me.
Fernkampf
It had nothing to do with slopes after all. It turns out I had the “receive physics” box checked, and every time the bad guys ran into a wall, they would turn around and bounce off in slow motion, which looked a lot like flying.
Slopes: My Nemeses
Can you have more than one nemesis? Would nemeses be the plural if you can?
Hiatus
I haven’t been able to find the time to sit down and work on my program in a while. My work schedule has been just kicking my ass, and trying to coordinate the college stuff at the same time (studying for and taking boat-loads of CLEPs, and applying, and trying to convince the college staff to reply to their emails, let alone actually answer any of my questions) has really cut into the time necessary to work on the game. I need to be able to spend a few days without distractions to get into the groove, otherwise I spend most of my time trying to remember where I was and what I was working on and how I was trying to accomplish whatever feature. Soon, though, my work schedule will get way better, and I only have a few more tests to take before I’ll have gotten as much of the pre-college stuff done as I can.